5.30.2011

sunday post

This week mostly kicked my ass unfortunately. I did bust this out just to have something to show, though. I'm very much still struggling with finding the right brushes to approach these harder-edged environments. I wonder that painter just may not be the best weapon to use against architectural environment painting. I see Craig Mullins and others pull off effects I've tried time and time again to achieve in Painter and I just can't because of the way the brushes build up. It pains me to say it but I might have to really dig deep and step into PS to explore more digital painting techniques.
I think the problem for me is mostly in the lack of planning I put forth in the very beginning. I'm not laying down strong structure and planning from the offset, so things are falling apart. I'd love to get some feedback from you guys, I'm really sucking it up and posting these because I don't feel proud of them in the least, but I know I need critical feedback.
Also, where is everyone?

eth.

3 comments:

  1. I'm not sure if this would help because I'm very versed in digital painting, but maybe you could set up a sort of line drawing of the structure in Photoshop, and then take that into Painter. That way you might be able to achieve some of those affects that you want to get.

    I think that these two a quite a bit better than the ones before, because you are adding more objects around the space so, I'm not thinking so much about the perspective. And you also seem to be pushing the space a lot more especially in the top one

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  2. Thanks for those suggestions. I think you're right on the money and I'm just going to try doing that next time. Start with a very structured line drawing from the get-go. I'll keep pushing to add more objects in the space then. Thanks so much for the comment!

    Also, it matters not whether you are well versed in digital painting, your critique is as valid as anybody's and so is your critique. Always give your honest, harshest critique!

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  3. These read really well as thumbnails, which is the most important thing. The top one has great depth, but i think the dark foreground/negative space would be more interesting with something actually in it. maybe a crouching character, or some machinery. nothing disturbing the tonal quality thats already there, but something to "find" in that dark mass to imply some narrative or drama.

    all that being said, these guys both rock as quick color/perspective studies.

    keep em coming buddy!

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