10.29.2013

200 POSTS!

Hey whoa! We've posted 200 times to this blog all together! That's not too shabby! In recognition of this achievement and the impromptu nature of this blog, I will share a WIP. I think this is 45 min. into the painting. In fact, that's not a bad idea, maybe everyone can just post a WIP, just whatever you're working on, maybe even a desktop screencap with your references and whatever else happens to be there!


eth.

Dragons of Elanthia concept art

Guys and gals! Guess what?! I can finally post some of the work that I've done this year on the game our studio has been working on, Dragons of Elanthia. You've probably already seen me talking it up on Facebook and stuff, but as long as I'm posting the work I'm going to post links too. Share with your friends, please!





eth.

10.13.2013

Donal, I like your Western stuff

Donal, your wild westy stuff has gotten me inspired. Also there's a CGHub challenge I think I might participate in if I can get organized enough. Here are my color comps/sketches for a Robbers' Roost.
I tried to keep them at 15 minutes a piece, but the middle one ran about 30.
I was trying to work less with descriptive color and just draw with colors a bit more.
Hope everyone's doing well these days!




eth.

10.12.2013

Getting Ideas Down

This exercise focused on getting a general mood and story idea down really quickly.  I think about 30-40min.




10.10.2013

sketch.

More stuff to show very very soon! Here's a sketch. I didn't ACTUALLY draw it on that paper, but I've been putting a lot of text in my sketchbook lately and I wanted to age this one some.
eth.

9.23.2013

Storyboard

A bit of my storyboard that I will be turning into a 30 second teaser for my game.  Stay tuned for more!


9.20.2013

recent stuff

Donal, you keep keeping the show going, so I will break the cycle! I took one hour to spend on this one tonight.

These are some other things I worked on more recently.



Also: Everyone should watch this video from Futurepoly. It's Arenanet guys talking about giving critiques to students on their work. I found it really insightful both as a 3D artist and a concept artist. These guys are smart and the advice they give is just about being attentive and looking for simple ways to elevate your work and make it more pro.


eth.