more stuff! and now back to work!

promise I will be back and actually critique but here is a smidgeon of what i've been up to.

also, if you guys have any tips on how to compose a piece or any composition tutorials I would be eternally grateful. eternally.

also, sketch here is that painter I currently adore.



  1. Ah he has very cool work. For composition I usually sketch my ideas out first and if it isn't working I modify it. I often don't even think about it...maybe that is a bad thing..but I don't. This book is a good book on composition


    Anyway nice work, I'm liking the bottom one, reminds me of the underground templar city in Assassins creed Revelations that i just played this weekend.

    Good tips I've been trying to take, use reference more often, sketch out your idea or many ideas (thumbnails) and make it read, forms/lighting etc. Once that is down detail away.

    Keep it up! I'm hoping to post some stuff soon, haven't thad enough time to sit down and do stuff, trying to design a board game right now. But next semester I will be doing an independent study focused on portfolio work, and this xmas break I will post. I hope that everyone else on the blog can be more frequent, if not work wise, critique wise.

  2. Templar city concept art!

  3. http://giancarlovolpe.tumblr.com/post/33025262851/kalidraws-today-i-gave-my-students-a-quick

  4. I've been continually looking to Jaime Jones (artpad.org) for compositional inspiration. His work isn't just extraordinary in the arrangement of shapes and value, either, he's composing with a keen eye for color as well. He's a great contemporary dude for compositional stuff.

    Other than him, really spend some time looking at Craig Mullins' work. It's completely stellar.
    Or for some oldies but still fantastic, look at Jean Leon Gerome or John William Waterhouse.

    Composition is the arrangement of visual information, make sure it's serving the purpose of the image. There are a lot of "rules" that should be considered, but as Mullins would say, they are incomplete. You have your basic ideas but they are not infallible, everything has an exception.

    I would say the general idea is try to make them be about an idea. If the image is about imbalance, how do you communicate that, if it's about fortitude, what arrangement of shapes and tones and colors can communicate that? If it's about loneliness and vulnerability, how do you say it? Try composing your images with squares and other simple shapes.
    Other than that--as far as dynamism, because I know you've used that word before, that's simple: use diagonals. Put the horizon line at a diagonal, make things coming in and out of frame, put some lines in your image that keep the viewer spinning around inside it, make it circular. Experiment!